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Special Instanced SUPER elite maplestory bosses

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Special Instanced SUPER elite maplestory bosses

runescapegold
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Background: After several failures of normal elite bosses, the Black Mage decides to use his secret army to stop maplers. This army consists of the best Elite Bosses around, but not as good as his generals.
 
-These bosses will only take a fixed amount of damage of only 10-50 damage per line. Damage decreases with more lines.
 
-These bosses will also have a whopping 1B HP.
 
-These bosses CAN NOT and SHOULD NOT be able to be solo'd alone due to a 1 hour time limit. There will be an instanced request that reaches out to all surrounding maps including towns if the Super Elite spawns in the same territory. (If a super elite spawns in Scrapyard, people in Edelstein and Racoon Nest will get a instance request to join the battle, but not Henesys, Orbis, etc...)
 
-These bosses do not spawn based on amount of elites defeated. They will spawn every 3 hours in random parts of each "country". Only 1 Super Elite will spawn in each "country" at a time and rotates spawn map randomly.
 
-Super Elites will have a large chance of spawning additional elite monsters with a small chance of spawning elite bosses until defeated.
 
-Super Elites will not drop any items, but there will be a large reward of Experience and Mesos that are given instantly when the Super Elite is defeated. Exp and Mesos is based on contribution, and is not reset if the character dies while fighting it. Maximum EXP and Mesos are based on the zone's level, so it is intended that higher level characters will lurk around higher level zones to defeat these bosses.
 
As well as having 1B hp, Super Elite bosses will not attack at all. Their strategy is to flood the map with elite monsters and bosses that fight for them. This is due to the realization that while Super Elites have 1B hp, and that it would be too over powering in low level areas if Super Elites could attack while lower Elites were around. Occasionally, the Super Elite will reflect damage that equals to 50x the damage dealt. Given that damage intake only ranges from 1-5, this isn't a big threat.
 
Additional notes
-max elite monster spawns will not exceed 25 and will no longer spawn until defeated.
-max elite boss spawns will not exceed past 5 and will no longer spawn until defeated. Maximum spawns are capped at 10 throughout the entire battle.
- See more at: http://www.maplestory2-mesos.com/maplestory/maplestory-mesos
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